No! I'm not THAT good at programming !! :)
Hey thanks for mentioning Ken's Labyrinth by the way, I didn't know about it. I'll download the game coz I like to play OLD dos games ... ;)
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No! I'm not THAT good at programming !! :)
Hey thanks for mentioning Ken's Labyrinth by the way, I didn't know about it. I'll download the game coz I like to play OLD dos games ... ;)
Let's me just drop by a cool website not many of you might know about ...
http://www.hornet.org/
You can download plenty of source code and more good stuff from the Code Section.
Great database.
Enjoy.
If things are running unusually fast then its because its a 16bit program. I imagine you could set its priority to the lowest setting in the task manager. Its something your going to have to get used to when 32bit processors are completely and fully phased out.Quote:
it doesn't sit too well on a Pentium Core Duo.......... the little beasties behave as if they are on steroids!
Well, not really because it is a 16-bit program ... Like I said, it's because I did not know how to write a timed game that runs at the same 'speed' on all computers so I used an incrementing counter that sucks on processor time in order to introduce an artificial delay.
No doubt, it thus runs faster on faster computers.
One solution to play this game and other old dos games is to use DosBox (www.dosbox.net), an x86 emulator.
Try Dungeon Crawl. It has a port for DOS / Windows.