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    If only bit of information you got out of this...

    If only bit of information you got out of this article was the introduction then you got short changed. It promised that even advanced readers would learn a thing or two here and there, I'm suprised...
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    Yah slarty is correct. Remember a templated...

    Yah slarty is correct.

    Remember a templated function

    template <>
    void foo<1>();

    is different then

    template <>
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    Thanks for the kind words everyone, if you read...

    Thanks for the kind words everyone, if you read through the tutorial you will notice that it just ends in the middle of a section. Well I got tired of writing and decided that there is enough...
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    Advanced C++, generic programming & STL

    Introduction


    People claim that to design a large and complex system requires an experienced programmer. Though I feel to design such a system you only need a programmer that understands how to...
  5. Thread: C++ Help

    by progme
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    If you would stay in context to my post then you...

    If you would stay in context to my post then you would know that I'm refering to Input in the game cycle. I only brought up inputing to show that it was a detail in the game cycle but not an...
  6. Thread: C++ Help

    by progme
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    30
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    33,376

    It's not that they don't have to worry about...

    It's not that they don't have to worry about input but it is generally as hard as writing the initializing code for starting up a window, it is trivial. Also handling input takes no real time...
  7. Thread: C++ Help

    by progme
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    I suppose not and this is also my personal...

    I suppose not and this is also my personal experience working at software houses. I certainly don't constitute for all software development houses but I can speak for the ones I have worked at. If...
  8. Thread: C++ Help

    by progme
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    No not all but if you go and work at any software...

    No not all but if you go and work at any software house that produces software of any reasonable size it will. I can't think of one project that I've worked on in the last four years that wasn't...
  9. Thread: C++ Help

    by progme
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    33,376

    IMO the first thing you should be teaching your...

    IMO the first thing you should be teaching your students is the rules of scope and namespaces can fall quite easily into one of these lectures. Honestly you can tell me students wont understand it...
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    Please - he wasn't refering to shadowing the...

    Please - he wasn't refering to shadowing the std::cout with a local scoped variable, take your semantics else where.

    Though I'm going to partially-retract my statement because it is possible that...
  11. Thread: C++ Help

    by progme
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    30
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    33,376

    It is obvious that you havn't worked on any real...

    It is obvious that you havn't worked on any real projects before because you would understand that compiling can take over a day to complete. The company I work at has strick standards on what can be...
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    No, cout will always display to the console...

    No, cout will always display to the console window, you may be confused with ostream. The difference between cout and ostream is cout is an object while ostream is a type. The ostream type can be...
  13. Thread: C++ Help

    by progme
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    30
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    33,376

    Half-smart programmer should be the defining...

    Half-smart programmer should be the defining quote because a smart programmer would not put all their std dependencies in an include file. The compile time of the project will increase...
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    The code you posted is correct but reading your...

    The code you posted is correct but reading your error shows that the problem does not lie within that line. "warning: friend decleration of operator << declares a non-template function" that gives me...
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