Results 1 to 7 of 7

Thread: Configuring Unrealircd

  1. #1
    Senior Member
    Join Date
    Nov 2001
    Location
    Ireland
    Posts
    734

    Configuring Unrealircd

    Configuring Unrealircd by Jethro
    --------------------------------

    Index:

    o Introductions
    o Compiling unrealircd.conf
    o Services
    o Links
    o Conclusion



    Introduction
    ------------

    I chose to install the Unreal IRC server on my (Windows) box, because
    it seemed very secure and stable and I had seen it used in many places
    before (such as irc.antionline.com).

    I had no wish to keep it online for very long, or even get the network
    very big and popular. I just wanted to know more about IRC servers and
    the best way to do that, I felt, was to successfully install on
    myself. Which is what I did.



    Compiling unrealircd.conf
    -------------------------

    Unrealirc.conf is the main configuration file of the software package
    and is new to version 3.2.

    You have to compile this file yourself from scratch, as there is no
    default configuration. So it was time to research it.

    Here is my unrealircd.conf file

    ****
    Note: You know that everything is correct in your configuration file
    (fields, syntax...etc) if you get no message when you start
    "WIRCD.exe".
    ****
    Note #2: Some fields *may* be beyond the scope of this text.
    ****


    me {
    name technorats.dynu.com; # The Server address
    info "TechnoRatsIRC"; # The Server name
    numeric 1; # The Server number which is unique to every...
    # ...server which connects
    };



    class clients # The people who join your server
    {
    pingfreq 90; # Just leave this at 90 (ping frequency)
    maxclients 500; # Maximum number of clients
    sendq 100000; # Just leave this at 100,000 (limit for sends, ie. DCC)
    };

    class servers # The servers which connect
    {
    pingfreq 90; # Just leave this at 90
    maxclients 10; # Maximum amount of clients
    sendq 1000000; # Just leave this at 100,000
    connfreq 100; # Just leave this at 100
    };

    class oper { # The all-powerful operators
    pingfreq 120; # Just leave this at 120
    maxclients 10; # Maximum amount of opers
    sendq 1000000; # Just leave this at 1,000,000 (rougly 1MB)
    };

    ulines {
    127.0.0.1; # List of servers which...
    localhost; # ... are allow to modify channels...
    # ... without being opers ...
    # ... useful for services
    };

    allow {
    ip *; # Allow the following IP addresses (* = everything)
    hostname *; # Allow the following hostnames
    class clients; # Which class this affects
    maxperip 5; # Maximum amount of connections from the one IP address.
    };

    allow {
    ip *; # Allow all IPs
    hostname *; # Allow all hostnames
    class oper; # Who this affects
    maxperip 5;
    };

    log "ircd.log" {

    maxsize 2097152; # Maximum size the "ircd.log" file can get
    flags { # What to log
    oper; # People using /oper
    kline; # People klining
    connects; # People connecting
    server-connects; # Servers connecting
    kills; # People being killed from the server
    errors; # General errors
    };
    };

    tld { # Defines which hosts read from a certain MOTD and RULES files...
    # ... used to accomadate people from different countries usually...
    # ... eg: someone with a hostmask *.fr would get the French MOTD/RULES
    mask *; # Every (*) gets the same files (I'm lazy)
    motd "ircd.motd"; # Where to find the MOTD (Message Of The Day) file
    rules "ircd.rules";# Where to find the RULES file (can be accessed with /RULES)
    };



    admin { # What the person sees when they enter /ADMIN
    "Admin: Jethro"; # One Line
    "URL: http://jethro.antionline.org"; # Another Line
    "Email: jethrojones@gmx.net"; # Another Line
    };




    drpass {
    die "xxxxxxxx"; # The password needed to shutdown the server
    restart "xxxxxxxx"; # The password needed to restart the server
    };



    oper jethro { # This affects some who enters /oper jethro <pass> to gain OPER status
    class oper; # Classifies jethro as an oper
    from {
    userhost *@*; # Connecting from any userhost
    };
    password "xxxxxxxx"; # The password needed
    flags
    {
    netadmin; # Network Administrator
    global; # Global Administrator
    can_kline; # Can KLINE people
    can_stealth; # Can set mode +i (invisible)
    can_globalkill; # Can make global kills
    can_die; # Can shutdown the server (with password)
    global; # Global Administrator
    admin; # Server Administrator
    helpop; # Jethro is available for help (when someone /WHOIS's an oper)

    };
    };


    listen *:6601 # Listen to port 6601 (* means any IP address)
    {
    options
    {
    ssl; # Port is available to accept SSL connections
    clientsonly; # Port can only have clients connect to it
    };
    };

    listen *:8067; # Listen to port 8067
    listen *:6667; # Listen to port 6667 (important)




    vhost { # Vhost allows someone to change their hostmask
    vhost vhost; # Name of the vhost to use
    from {
    userhost *@*; # What userhost can use it
    };
    login vhost; # The login name
    password xxxxx; # The password
    };

    set {
    network-name "TechnoRats IRC"; # The network on
    default-server "technorats.dynu.com"; # The default server
    services-server "technorats.dynu.com"; # The services server
    stats-server "technorats.dynu.com"; # The stats server
    help-channel "#technorats"; # The help channel
    hiddenhost-prefix "TR"; # The prefix for hidden hosts
    prefix-quit "Quit:"; # The prefix for quit messages
    auto-join "#technorats"; # The channel to auto-join
    kline-address "jethrojones@gmx.net"; # Kline email address
    maxchannelsperuser 5; # Max channels a user can join/
    cloak-keys {
    1345757578577537; 31578578578578857337; 2575757857575785600; # These numbers...
    # Are you used in the +x algorhythm
    };
    hosts {
    local "localhost"; # Host to become local operators
    global "localhost"; # Global operators
    coadmin "localhost"; # Co administrators
    admin "localhost"; # Administrators
    servicesadmin "localhost"; # Services Administrator
    netadmin "localhost"; # Network Administrator
    host-on-oper-up yes; # Automatically oper the host on connection
    };
    dns {
    nameserver 127.0.0.1; # The nameserver dns name
    timeout 2s; # Timeout after 2 seconds
    retries 2s; # Retries after 2 seconds
    };
    };



    Services
    --------

    Services like NickServ and ChanServ need to be installed seperately.
    You usually have to compile this yourself, but you might be able to
    find a set of services as a binary package.

    Here is an example of a services package:
    Magick - http://www.magick.tm


    Links
    -----

    o http://www.unrealircd.com
    o http://www.phishy.net/irc/drphegg/services.htm
    o http://www.onemarq.com/irc/
    o http://www.irc-mania.de/eggdrops.php
    o http://www.mirc.com



    Conclusion
    ----------

    As you can see, UnrealIRCD is a very easy-to-configure IRC server and
    you can do some really cool stuff. Don't let oper power go to your
    head!


    Have fun IRCing,
    Jethro.

  2. #2
    Is it for linux or *nix systems only? And if not how can it be compiled in windows?

  3. #3
    AntiOnline Senior Member souleman's Avatar
    Join Date
    Oct 2001
    Location
    Flint, MI
    Posts
    2,883
    ummm, khakisrule......
    I chose to install the Unreal IRC server on my (Windows) box,
    He is running it on a windows box.....
    \"Ignorance is bliss....
    but only for your enemy\"
    -- souleman

  4. #4
    Antionline Quitter..Srsly
    Join Date
    Aug 2001
    Posts
    457
    hmm...i wonder can it work in *nix???....jw
    \"\"A weak mind is like a microscope, which magnifies trifling things but cannot receive great ones.\" — G.K. Chesterton, 19th-century English essayist and poet\"

  5. #5
    Senior Member
    Join Date
    Nov 2001
    Location
    Ireland
    Posts
    734
    It works on *nix yeah, but I think it has a different installation process. The configuration is pretty much the same though, I think. Maybe some small differences.

  6. #6
    Senior Member
    Join Date
    Oct 2001
    Posts
    677
    The Install on *nix is pretty easy..
    However, the config file throws up a few errors that you dont get on the Windows version... You need to be more particular about things, and also the cloak keys have to be ridiculously large numbers.
    One Ring to rule them all, One Ring to find them.
    One Ring to bring them all and in the darkness bind them.
    (The Lord Of The Rings)
    http://www.bytekill.net

  7. #7
    Junior Member
    Join Date
    Jul 2002
    Posts
    13
    actualy it works best on *nix systems due to the better stability of them compared to windows. magick is a good set of services to run but also ive found that epona services work really well. one of the better services to compile and run with unreal. real nice botserv and operserv options.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •