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  1. #11
    Senior Member
    Join Date
    Jan 2003
    [gloworange]And then it happened... a door opened to a world... rushing through the phone line like heroin through an addict\'s veins, an electronic pulse is sent out, a refuge from the day-to-day incompetencies is sought... a board is found. \"This is it... this is where I belong...\" I know everyone here... even if I\'ve never met them, never talked to them, may never hear from them again... I know you all...[/gloworange]

  2. #12
    Junior Member
    Join Date
    Feb 2003
    Thanks for taking the time to write this.

  3. #13
    Join Date
    Feb 2002
    UDP -- The User Datagram Protocol (UDP) is in the same OSI layer as TCP. UDP is more used for simple data transfers.

    UDP Header

    16 bits
    8 bits

    | source port | destination port |
    | length | checksum |

    The (network) protocol IP from OSI layer 3 is only responsible for transporting packets from one to another. Both transport protocols TCP and UDP have to make sure that the packets are received by the right computer. To arrange this, UDP and TCP are using ports for addressing. A port is a 16 bits number. A not standard application which uses UDP or TCP can use different ports on both sides of the communication line or choose a port which is free. (portnumbers from 0 to 255 have a special meaning because some of them are standard we call them "well known ports", ports which have the number 256 and above are used for different applications which are not standard.
    [shadow]OpenGL rules the game[/shadow]http://www.AntiOnline.com/sig.php?imageid=499

  4. #14
    Senior Member
    Join Date
    Jun 2004
    Wow!!! how great this is men !@!!!

  5. #15
    Junior Member
    Join Date
    Oct 2006
    thanks for the tut ;its a really good one and written in a nice way

  6. #16
    Right turn Clyde Nokia's Avatar
    Join Date
    Aug 2003
    Button Moon
    A belated reply but I had to post something about:

    Quote Originally Posted by Arcanus Aegis
    Another addition:

    UDP, being broadcasted, does not pass through routers since routers do not pass broadcast traffic. This is why UDP will only be found small, internal networks, and TCP, even with it's slightly greater overhead, is much more common.
    Wow...I continued reading the thread after I read this...and I am still laughing now!

    Could someone tell me how my UDP DNS lookups get off my small internal network, past two routers, two firewalls, out on to the internet, past countless other backbone routers, find a DNS server and come all the way back on to my small internal network.....and at the same time have a destination address of my subnets broadcast address as it has to be a broadcast packet because it is UDP......cause I am mighty confused now!

    I didn't see a mention of TCP Sequence numbers on the original explanation, which are just as important as the TCP flags - if not more so.

    This is NOT a plug for myself or the site but as there seems to be some genuine interest in this subject, there are some slightly more advanced TCP/OSI/Routing etc tutorials HERE HERE and HERE
    Drugs have taught an entire generation of kids the metric system.


  7. #17
    Senior Member
    Join Date
    Oct 2001
    It also makes sure that all packets get there in the same order that they were sent.
    Quote Originally Posted by Nokia
    I didn't see a mention of TCP Sequence numbers on the original explanation, which are just as important as the TCP flags - if not more so.

    This is NOT a plug for my

    hehehe.. I thought the same thing Nokia. When I saw the first quote that I put into this reply I laughed pretty hard. TCP doesn't care what order the packets arrive in because it can put them back into the proper order. So to say that TCP makes sure that all apckets get there in the same order that they were sent is completely wrong.

    You need to implement some type of Quality Of Service(QOS) on top of tcp/ip for packets that absolutely have to arrive in the proper order. The best example of this is VOIP or internet based TV.

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