January 13th, 2005, 07:09 AM
Creating an Intermediate game team
Hey guys I know there is some of you on my level who are serious about game programming and would like to start a team. Need to form a group that consists of this:
Graphics/Special Effects Programmer
Artificial Intelligence Programmer
Multiplayer Networking Programmer
If you are interested hit me up with a reply so we can talk. I am a C++ programmer
Computers are worlds for exploration!!!
January 13th, 2005, 07:39 AM
I'm lazy and lack much programming language knowledge, but depending on what the game is about I might be able to do some concept design and storyline if you need. :P
I get bored easily and have alot of time on my hands, so if you need anything just lemme know.
January 13th, 2005, 08:03 PM
As long as you are serious and will not start with the project and decide to quite there is plenty you can do to help. Really if I can get enough people it would be easier on everyone so thay they would not have a heavy load. Thanks for your reply
Computers are worlds for exploration!!!
January 13th, 2005, 08:50 PM
Just lemme know what/when.
January 13th, 2005, 09:17 PM
I know alittle programming, C. But in the middle of it so I would not be a help. That aside, I could offer to make a website for this project....?
January 14th, 2005, 08:13 PM
i know a bit if graphics n animation in using borland currently working on dev, vc++, flash
if i could be help full it's be my honor.
but do specify your skill set and what type of game u wan 2 design
smoking is really
bad for ur PC
January 14th, 2005, 10:47 PM
I'd be interested in doing some basic programming (maybe writing classes for entities within the game once there's some kind of outline prepared). I have to admit, atm I mainly use java, but I'm sure I could learn enough C++ to help in a few days.
Give us some more info because I've been wanting to do some game programming for a while.
 Also, what (if any) operating system would you be aiming the programming at, or are you just looking for a group atm with no specifics? [/edit]
January 14th, 2005, 11:00 PM
I think I may take up some self-taught C/C++ language also.
I'm a quick learner and this should be good motivation if it gets going.
Also, I may have another person who would be pretty involved in this project depending on a few things, contact me via PM, IM, or e-mail (I have sent you a PM containing the latter, but they can be obtained from my AO profile anyways) or leave an IM screenname or e-mail on the post where I can get in touch with you to have a few questions answered.
January 15th, 2005, 01:49 AM
I do game programming, I can probably help from time to time if needed.
"When I get a little money I buy books; and if any is left I buy food and clothes." - Erasmus
"There is no programming language, no matter how structured, that will prevent programmers from writing bad programs." - L. Flon
"Mischief my ass, you are an unethical moron." - chsh
Blog of X
January 16th, 2005, 09:14 PM
I'm going to give you the advice that has been given to me by some one who runs a programming company... smart guy.
I eventually shelved a game I was working on because it realistically would never work in the language I wanted to write it in (Turring, it was going to be my final project for school... I'm in grade 11). Never wrote one line of code, never wasted my time writing a program that would in the end not work very well. On the plus side, I can easily take what I have written down and planed out on paper, and code it into something else.
Always RTFM (read the ... manual). Before you even begin to write ONE line of code, pixel of a graphic, bit of music, or anything... you must FIRST decide on what you're doing. Answer these first, and always:
What is the game? RPG, FPS, Arcade, trivia...
What is required? Make a list of things that you MUST have, and a second list of NICE to have. Graphics, music, networking... you can divide these further, for example... graphics: 3d, 2d, 256 colour, full 32? etc...
Decide on a language. Don't use C++ if you don't know C++, learn it first. Don't use python if you don't know python, learn it first. What are you best with? What suits the "must have" list best? If you want a 3d game with full colours, you'll probably not want to write it in QBasic... What does everyone onboard know? Who's willing to learn?
How does everything work together? Have you thought out how you're going to do your (let's say you're doing something that needs a map) map? Are they going to be hard coded (probably bad idea, however my friend is doing this, despite what I've told him) or load hex values from a data file (probably good idea) and then evaluate the values for boundaries and what graphics look like at what position. How will you network the game? Is it passable to do this? PLAN THIS OUT WELL because this part is more then likely the single most important part you'll make use of. Plan everything out, how will the graphics/music/data be loaded? Will it work?
Put this all together and pass it onto others in your group to check over everything, make sure it works and everyone agrees with it.
Now you can RTFM since you've written it, and this become you're sacred bible that you will carry a copy of next to your heart and die over... or not. But the idea here is that you have everything planned and aren't throwing together two boards and a nail to build a bookshelf that collapses.