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Thread: General math functions header

  1. #1

    General math functions header

    Sorry if this is the wrong place to post this, but since it said it was a place to share code...


    I got bored after chores .


    Code:
    /* General math functions header file, (c) Sam Tootell. This piece of code 
    ** was madeto be used openly and freely, as if under the GNU GPL.
    */
    
    double pi = 3.1428571428571428571428571428571; /*For use with geometric functions, which is currently just a circle area*/
    
    /*Addition*/
    
    float add(float value1=0.0, float value2=0.0, float value3=0.0, float value4=0.0, float value5=0.0)
     {
         float endValue = value1 + value2 + value3 + value4 + value5;
         
         /*cout << "\nThe sum is " << endValue << ".\n";*/
         /*printf("\nThe sum is %f.\n" endValue);*/
         
         return endValue;
         
     }
     
    
    /*Subtraction*/
    
    float subtract(float sub-value1 =0.0, float sub-value2=0.0, float sub-value3=0.0, float sub-value4=0.0, float sub-value5=0.0)
    
     {
         float sub-endValue = sub-value1 - subvalue2 - subvalue3 - subvalue4 - subvalue5;
         
         /*cout << "\nThe difference is " << sub-endValue; << ".\n";*/
         /*printf("\nThe difference is %f.\n" sub-endValue);*/
         
         return sub-endValue;
         
     }
     
         
    /*Multiplication*/
    
    float multiply(float mult-value1=0.0, float mult-value2=0.0, float mult-value3=0.0, float mult-value4=0.0, float mult-value5=0.0)
    
     {
         float mult-endValue = mult-value1 * mult-value2 * mult-value3 * mult-value4 * mult-value5;
         
         /*cout << "\nThe product is " << mult-endValue << ".\n";*/
         /*printf("\nThe product is %f.\n" mult-endValue);*/
         
         return mult-endValue;
         
     }
     
         
    /*Division*/
    
    float divide(float divi-value1=0.0, divi-value2=0.0, divi-value3=0.0, divi-value4=0.0, divi-value5=0.0)
    
     {
         float divi-endValue = divi-value1 / divi-value2 / divi-value3 / divi-value4 / divi-value5;
         
         /*cout << "\nThe difference is " << divi-endValue << ".\n";*/
         /*printf("\nThe difference is %f.\n" divi-endValue);*/
         
         return divi-endValue;
         
     }
     
    /*Division, but gives remainders*/
     
     float remainder(float remain-value1, float remain-value2)
     
     {
         float remaniderOfValues1 = remain-value1 % remain-value2;
         float remainderOfValues2 = remain-value2 % remain-value1;
         
         /*cout << "\nThe remainder of << remain-value1 divided by remain-value2 is:" \
          " " << remainderOfValues1 << ". The remainder of " << remain-value2 << " divided" \
          " by " << remain-value1 << " is: " << remainderOfValues2 << "./n"; */
         
        /*printf("\nThe remainder of %f divided by %f is: %f.\n"remain-value1,remain-value2,remainderOfValues1);
          printf("\nThe remainder of %f divided by %f is: %f.\n"remain-value2,remain-value1,remainderOfValues2); */
         
         return remainderOfValues1; /*Not sure if I can return two at a time... I won't risk it*/
         
     }
     
     
    /*Pythagoream Theorem*/
    
    float pythTheorem(float a, float b)
    
     {
         
         float c = a^2 + b^2;
         
         /*cout << "\nFor << a << "^2 and << b << "^2, the result is << c << "^2.\n;*/
         /*printf("\nFor %f^2 and %f^2, the result is %f^2.\n" a,b,c);*/
         
         return c;
         
     }
     
     /*Exponentation*/
     
     float exponent(float exp-value1, float exp-value2)
     
      {
          float exp-endValue = exp-value1 ^ exp-value2;
          
          /*cout << "\nThe exponentation of " << exp-value1 << " and " << exp-value2 << " is " << \
           exp-EndValue << ".\n*/
          
          /*printf("\nThe exponentation of %f and %f is %f\n" exp-value1, exp-value2, exp-endValue);*/
          
          return exp-endValue;
          
      }
    
    /*================Geometry================*/
    
    /*Circle area*/
    
    float circleArea(float radius)
    
     {
         double area = pi * (radius ^ 2);
         
         /*cout << "\nFor radius = " << radius << ", the result is: \n " << area << "\n"*/
         /*printf("\nFor radius %f, the result is:\n%f\n" radius, area);*/
         
         return area;
         
     }
     
     
    /*Circle circumference*/
    
    float circleCircum(float radius-circ)
    
     {
          double circumference = 2*pi*radius-circ;
         
         /*cout << "\nFor radius = " << radius-circ << ", the circle circumference is: " << circumference << ".\n";
         /*printf("\nFor radius = %f, the circle circumference is: %f.\n" radius-circ, circumference);*/
         
          return circumference;
          
     }     
          
     
    
    /*Cube Volume*/
    
    float cubeVolume(float side)
    
     {
         float volume = side^3;
         
         /*cout << "\nFor any side of the cube being " << side << " units, the volume is " << volume << " units^3.\n";
         /*printf("\nFor any side of the cube being %f units, the volume is %f units^3.\n" side, volume*/
         
         return volume;
         
     }
     
    /* I'll work on more geometry later, and maybe even put in prompting functions... no guarantee*/
    Hope you can get some use out of it .

    EDIT: Added some more on.
    Tell me if you think I\'m spamming or doing something stupid, please.

  2. #2
    Elite Hacker
    Join Date
    Mar 2003
    Posts
    1,407
    lol, you must be really bored. All I have to say is why not use
    #define PI 3.14159...
    instead of what you had? Peace.

  3. #3
    Good question...


    So, updated now, with your advice, and some other thinkanating:


    Code:
    /* General math functions header file, (c) Sam Tootell. This piece of code 
    ** was madeto be used openly and freely, as if under the GNU GPL.
    */
    
    /*double pi = 3.1428571428571428571428571428571; /*For use with geometric functions, which is currently just a circle area*/ */
    
    #define PI = 3.142857;
    
    /*Addition*/
    
    float add(float value1=0, float value2=0, float value3=0, float value4=0, float value5=0)
     {
         float endValue = value1 + value2 + value3 + value4 + value5;
         
         /*cout &lt;&lt; "\nThe sum is " &lt;&lt; endValue &lt;&lt; ".\n";*/
         /*printf("\nThe sum is %f.\n" endValue);*/
         
         return endValue;
         
     }
     
    
    /*Subtraction*/
    
    float subtract(float sub-value1=0, float sub-value2=0, float sub-value3=0, float sub-value4=0, float sub-value5=0)
    
     {
         float sub-endValue = sub-value1 - subvalue2 - subvalue3 - subvalue4 - subvalue5;
         
         /*cout &lt;&lt; "\nThe difference is " &lt;&lt; sub-endValue; &lt;&lt; ".\n";*/
         /*printf("\nThe difference is %f.\n" sub-endValue);*/
         
         return sub-endValue;
         
     }
     
         
    /*Multiplication*/
    
    float multiply(float mult-value1=0, float mult-value2=0, float mult-value3=0, float mult-value4=0, float mult-value5=0)
    
     {
         float mult-endValue = mult-value1 * mult-value2 * mult-value3 * mult-value4 * mult-value5;
         
         /*cout &lt;&lt; "\nThe product is " &lt;&lt; mult-endValue &lt;&lt; ".\n";*/
         /*printf("\nThe product is %f.\n" mult-endValue);*/
         
         return mult-endValue;
         
     }
     
         
    /*Division*/
    
    float divide(float divi-value1=0, divi-value2=0, divi-value3=0, divi-value4=0, divi-value5=0)
    
     {
         float divi-endValue = divi-value1 / divi-value2 / divi-value3 / divi-value4 / divi-value5;
         
         /*cout &lt;&lt; "\nThe difference is " &lt;&lt; divi-endValue &lt;&lt; ".\n";*/
         /*printf("\nThe difference is %f.\n" divi-endValue);*/
         
         return divi-endValue;
         
     }
     
    /*Division, but gives remainders*/
     
     float remainder(float remain-value1, float remain-value2)
     
     {
         float remaniderOfValues1 = remain-value1 % remain-value2;
         float remainderOfValues2 = remain-value2 % remain-value1;
         
         /*cout &lt;&lt; "\nThe remainder of &lt;&lt; remain-value1 divided by remain-value2 is:" \
          " " &lt;&lt; remainderOfValues1 &lt;&lt; ". The remainder of " &lt;&lt; remain-value2 &lt;&lt; " divided" \
          " by " &lt;&lt; remain-value1 &lt;&lt; " is: " &lt;&lt; remainderOfValues2 &lt;&lt; "./n"; */
         
        /*printf("\nThe remainder of %f divided by %f is: %f.\n"remain-value1,remain-value2,remainderOfValues1);
          printf("\nThe remainder of %f divided by %f is: %f.\n"remain-value2,remain-value1,remainderOfValues2); */
         
         return remainderOfValues1; /*Not sure if I can return two at a time... I won't risk it*/
         
     }
     
     
    /*Pythagoream Theorem*/
    
    float pythTheorem(float a, float b)
    
     {
         
         float c = a^2 + b^2;
         
         /*cout &lt;&lt; "\nFor &lt;&lt; a &lt;&lt; "^2 and &lt;&lt; b &lt;&lt; "^2, the result is &lt;&lt; c &lt;&lt; "^2.\n;*/
         /*printf("\nFor %f^2 and %f^2, the result is %f^2.\n" a,b,c);*/
         
         return c;
         
     }
     
     /*Exponentation*/
     
     float exponent(float exp-value1, float exp-value2)
     
      {
          float exp-endValue = exp-value1 ^ exp-value2;
          
          /*cout &lt;&lt; "\nThe exponentation of " &lt;&lt; exp-value1 &lt;&lt; " and " &lt;&lt; exp-value2 &lt;&lt; " is " &lt;&lt; \
           exp-EndValue &lt;&lt; ".\n*/
          
          /*printf("\nThe exponentation of %f and %f is %f\n" exp-value1, exp-value2, exp-endValue);*/
          
          return exp-endValue;
          
      }
    
    /*================Geometry================*/
    
    /*Circle area*/
    
    float circleArea(float radius)
    
     {
         double area = PI * (radius ^ 2);
         
         /*cout &lt;&lt; "\nFor radius = " &lt;&lt; radius &lt;&lt; ", the result is: \n " &lt;&lt; area &lt;&lt; "\n"*/
         /*printf("\nFor radius %f, the result is:\n%f\n" radius, area);*/
         
         return area;
         
     }
     
     
    /*Circle circumference*/
    
    float circleCircum(float radius-circ)
    
     {
          double circumference = 2*PI*radius-circ;
         
         /*cout &lt;&lt; "\nFor radius = " &lt;&lt; radius-circ &lt;&lt; ", the circle circumference is: " &lt;&lt; circumference &lt;&lt; ".\n";
         /*printf("\nFor radius = %f, the circle circumference is: %f.\n" radius-circ, circumference);*/
         
          return circumference;
          
     }     
          
     
    
    /*Cube Volume*/
    
    float cubeVolume(float side)
    
     {
         float volume = side^3;
         
         /*cout &lt;&lt; "\nFor any side of the cube being " &lt;&lt; side &lt;&lt; " units, the volume is " &lt;&lt; volume &lt;&lt; " units^3.\n";
         /*printf("\nFor any side of the cube being %f units, the volume is %f units^3.\n" side, volume*/
         
         return volume;
         
     }
     
    /* I'll work on more geometry later, and maybe even put in prompting functions... no guarantee*/

    Yea, I was REALLY bored that night .
    Tell me if you think I\'m spamming or doing something stupid, please.

  4. #4
    Senior Member
    Join Date
    Jul 2002
    Posts
    339
    Sorry to bring back "old" thread, but I just came across this one...

    1. I know in school they told us PI ~ 22/7, but PI is NOT 22/7. PI is 3.141592653589793238...
    Just google for 3.1415926535 and you'll find the higher precision values (I've seen up to 50 digits).

    2. Have you tried to make use of the header file (#include and anything)?
    The use of dash in variable names caught my eyes right away, also the first line of subtrack().
    But then I let my compiler to decide anyway, and yes, it complains...

    Now that's what I call bored.

    Peace always,
    &lt;jdenny&gt;
    Always listen to experts. They\'ll tell you what can\'t be done and why. Then go and do it. -- Robert Heinlein
    I\'m basically a very lazy person who likes to get credit for things other people actually do. -- Linus Torvalds


  5. #5
    Senior Member
    Join Date
    Mar 2004
    Posts
    557
    Hi

    ...which brings me to the most useless url I have ever seen:

    http://3.141592653589793238462643383...974944592.com/

    edit: the url in two pieces
    3.141592653589793238462643383279502
    884197169399375105820974944592.com





    Cheers.
    If the only tool you have is a hammer, you tend to see every problem as a nail.
    (Abraham Maslow, Psychologist, 1908-70)

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