C++ source code: labyrinth game

View Poll Results: How do you find the game (and source code) Labyrinth.exe ?

Voters
0. You may not vote on this poll
  • Breathtaking

    0 0%
  • Good

    0 0%
  • Not bad

    0 0%
  • Crap

    0 0%
Results 1 to 10 of 16

Thread: C++ source code: labyrinth game

Threaded View

  1. #1
    Junior Member
    Join Date
    Jan 2006
    Posts
    8

    Thumbs up C++ source code: labyrinth game

    Hello there ...

    I haven't logged in since, er let's see, January 27th 2006 02:05 pm. Hope you guys are doing great.

    I'll first introduce myself quickly, then we'll get to the reason of this post.

    Well, I'm 24 today and I'm from the era when HACKERS.COM was still up and running. Whatever the hell ever happened to that website but for those who don't know, hackers.com was a dream-come-true to newbies. Anyone knows anything about it's sudden disapperance?

    Programming was one of my favourite hobbies and in, I think, 2004, I came up with this game written entirely with Borland C++, that I called 'Labyrinth'.

    You can download it here : http://www.box.net/shared/brkc67hlbi
    ... And the source code here : http://www.box.net/shared/qa5ja35oju

    This is the very fist time I'm putting the source code online and anyone can freely play with it, re-upload it etc. No problem.

    At the time of writing i had a 200 MHz CPU Pentium II and I had, my god, a bad time trying to figure out how to introduce a 'delay' in a program in order to make different 'creatures' in the game move simultaneously. Didn't find out how and I still don't know how to do this. I couldn't care less because I'm no longer in the programming stuff (I'm doing medical studies...).

    But if anyone knows how to do this please feel free to modify the code and compile it again.

    As a consequence, I had to introduce a kind of 'artificial delay' whereby I used a counter to increment to a certain large number. This took processor time and adequately introduced a delay on my Pentium II. So if you run the program on a today's computer, the 'creatures' move FAST because of increase in processing speed ...

    Anyway, enjoy, and let me know what you think.

    ____________________________

    Now, excuse me if you please ... this has nothing whatsoever to do with programming. Here's a friend of mine who creates absolutely fantastic music. I'm just doing my part in trying to promote him. Believe me, you'll keep the music playing all night long ... ENJOY

    http://www.myspace.com/veybhurv
    http://www.myspace.com/theleksyculgap

    And if you want the whole package on HD, here it is. It's awesome.

    Part 1 : http://www.box.net/shared/qmiysdi940
    Part 2 : http://www.box.net/shared/zo7onimfxi

    Thanks guys !
    Last edited by The_Matrix_Rev; October 20th, 2010 at 12:41 PM. Reason: Artist Promotion

Similar Threads

  1. Half-Life 2 Source Code Leaked
    By St1cky in forum AntiOnline's General Chit Chat
    Replies: 8
    Last Post: October 8th, 2003, 02:44 PM
  2. code of the geek
    By mnchur in forum AntiOnline's General Chit Chat
    Replies: 4
    Last Post: September 23rd, 2003, 05:24 AM
  3. C++ portability guide
    By tampabay420 in forum Programming Security
    Replies: 2
    Last Post: February 14th, 2003, 01:36 PM
  4. MS to share Windows code with India
    By SeanRager in forum AntiOnline's General Chit Chat
    Replies: 1
    Last Post: December 13th, 2002, 10:28 AM
  5. NEWS: This weeks bugs and patches
    By xmaddness in forum Miscellaneous Security Discussions
    Replies: 1
    Last Post: October 1st, 2002, 05:03 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

 Security News

     Patches

       Security Trends

         How-To

           Buying Guides