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September 22nd, 2010, 07:12 PM
#11
I have not played this game but in other LAN games I have played in I have needed to install IPX/SPX Protocol on the NIC on each machine.
IMO, the router should be easily configured as per previous posts but I thought I would just add my $0.02
CTO
"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction."
- Albert Einstein
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October 12th, 2010, 07:43 PM
#12
most routers have setting specifically for the top selling games
making the config a couple of clicks affair
I read it as a LAN too
but if he is using the router as his network switch, then there is the possibility that the ports do need to be config'ed to allow play even on a LAN
and IPX/SPX
wasn't the original Red Alert the last game requiring that protocol ?
TCP/IP all the way today :P
Last edited by foxyloxley; October 12th, 2010 at 07:46 PM.
Reason: poor speeling :)
so now I'm in my SIXTIES FFS
WTAF, how did that happen, so no more alterations to the sig, it will remain as is now
Beware of Geeks bearing GIF's
come and waste the day :P at The Taz Zone
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October 13th, 2010, 03:24 PM
#13
haven't read much but locally on the WiFi you wont have to port forward if I understand the setup, it has to do with a local f/w?
The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it.
Albert Einstein
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October 15th, 2010, 06:59 PM
#14
http://thepizzy.net/blog/2008/01/how...ternet-server/
Guys, Unreal server calls home. You have to open or forward said ports.
09:F9:11:02:9D:74:E3:5B 8:41:56:C5:63:56:88:C0
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October 15th, 2010, 07:03 PM
#15
mmmmmmmm.......... I knew it....
MLF
How people treat you is their karma- how you react is yours-Wayne Dyer
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