After some searching, I found this: http://www.cs.colorado.edu/~main/bgi/
Put it into your header/includes, and it should work. I read you need winbgim.cpp and winbgim.h. And use winbgim.h instead of graphics.h. I haven't used it myself, and got this info from here: http://forums.free2code.net/view.php?tid=4037


I've read some stuff on setting up graphics modes in ASM... ugh! I don't even want to try that. Mode 13h sounded interesting, but I have OpenGL that can take care off all of that screen resolution changing/setting, plus I don't have to worry about messing anything up too badly.

Have fun,

-Tim_axe