Bring on the Violence (in Games)
I found this article posted today. It is refreshing to see some Acedemicians standing against rampant stupidity and prejudice based on nothing more than whimsy.
The article is short but it should be expanded upon and printed in every major paper in the country.
http://www.vnunet.com/News/1135410
Now we have all heard of some nutcase killing himself or others and violent games being blamed. But this is just the latest. I remember when Bugs Bunny was bad because some kid hit his sister with a hammer. Then Dungeons and Dragons was bad because of a couple of incidents, main one being a kid who committed suicide when his character was killed.
These types of analysis have no basis in scientific study. Millions watched bugs, one kid acted stupidly, hundreds of thousands played D&D and one commited suicide. Now there are millions of gamers around the world and anytime one does something even remotely bad it is linked to the game.
Well excuse me but what about the fact that out of a million people the chance that one is going to be depressed, have violent tendencies, or be just plain stupid is pretty high. Comparatively the gamers seem to have proven to be statistically abnormal in a good way. If you take avid gamers and run the numbers against suicide, violent crime, murder, or rape vs. groups based upon wealth level, sports affiliation, school grades, etc. I would bet you will find that gamers are statistically no different or better than any random demographic you wish to use.
However, that doesn't sell papers and it doesn't explain why some kid hits his sister with a hammer, damn that bugs bunny.
It's a wonder we ever survived...
My aunt and I were discussing this thread on the phone and she emailed this to me... And it fits pretty good with the discusion here I thought...
Looking back, it's hard to believe that we have lived as long as we have.
As children we would ride in cars with no seat belts or air bags.
Riding in the back of a pickup truck on a warm day was always a special
treat.
Our baby cribs were painted with bright colored lead based paint.
We often chewed on the crib, ingesting the paint.
We had no childproof lids on medicine bottles, doors, or cabinets, and when
we rode our bikes we had no helmets.
We drank water from the garden hose and not from a bottle.
We would spend hours building our go-carts out of scraps and then rode down
the hill, only to find out we forgot the brakes.
After running into the bushes a few times we learned to solve the problem.
We would leave home in the morning and play all day, as long as we were
back when the streetlights came on. No one was able to reach us all day.
We played dodgeball and sometimes the ball would really hurt.
We ate cupcakes, bread and butter, and drank sugar soda, but we were never
over weight; we were always outside playing.
Little League had tryouts and not everyone made the team. Those who didn't
had to learn to deal with disappointment.
Some students weren't as smart as others or didn't work hard so they failed
a grade and were held back to repeat the same grade. That generation
produced some of the greatest risk-takers and problem solvers.
We had the freedom, failure, success and responsibility, and we learned how
to deal with it all.
~author unknown