Hey guys, I ran into this problem and I wanted to know what caused it. I use RAM-state editors to cheat in games (after I beat them!). You know it works, look at a number, say, ammo. If it's like 47, you search for the number 47 in your RAM. Then you might get a couple thousand occurance, so you go back in the game and shoot a round, making it 46, and then in the results of your first search you search for 46. Continue until you find the exact location. Well, I did that. And it works for the time being. So I saved my results, and then I tried it later, and it doesn't work. So I re-did the process and I found different offsets than I had originally the first time, even in the same conditions (level, difficulty, etc.) Can anyone tell me why this happens? Does the game -- Unreal Tournament in this case -- use different sections of my RAM each time, or what? I don't get how it works.

Thanks for any info.

Ramzi