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December 11th, 2002, 10:47 AM
#21
I agree with this
It's like an alcoholic. People drink alcohol, enjoy it and do not become alcoholics. However, alcoholics use alcohol as a way to cope and "drink the problems away." The same goes with a computer game or anything else.
I don't believe games are the cause any more than I believe games are the reason for violence in our society. The focus is on violence in computer games, tv, movies, and magazines because a certain small segment of the population will grab at anything they don't approve of and beat the rest of us over the head with it.
While I agree it sometimes seems silly to warn everyone of that condition when the percentage of people affected by it is so small, but for those people it does affect, this is a very serious warning.
Liability lawsuits have become the punchline of every lawyer joke this decade, but some of them do serve a legitimate purpose.
So basicly it's not the games...but "How we can controll games,toys,etc...(could be anything), not games controll us!"
and at least from this article we can have lessons/learn how we care about our life
I think this one have good point for company/game makers...
the game makers should warn people that the game could be addictive, or harmful to the player's health??
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